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PinballPrelude.doc
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Text File
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1996-04-13
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7KB
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150 lines
__:____________ ____ ____________________
:(_ | (_ ___(_ /(_ /(_ _ (__(_ _ (_ ___
|/ | / __)/ /\/ /\/ __/ / / / __)_
/ _/ / / / / / / __/ / / / /
\___\____ \___ \___ \___ \___/ \_____/|
:---___\__/-\__/-\__/--------_____/----:
DOCUMENTATiON TO: PiNBALL PRELUDE
Effigy Software presents PINBALL PRELUDE.
Produced and directed by Ian Jenkins.
Programming by Philip Sharpe.
Graphics by Valan Chan.
Music by Graham Gray.
Joystick Info:
--------------
Start game: Fire during demo/credits.
Release ball: Fire and pull down.
Left flipper: Pull left.
Right flipper: Pull right.
Both flippers: Pull down.
Tilt left: Fire and pull left.
Tilt right: Fire and pull right.
Keyboard Info:
--------------
Start game: Enter/space.
Abort game: Escape key.
Replay: `R' key.
Release ball: Space or down arrow key.
Left flipper: Left shift key.
Right flipper: Right shift key.
Tilt left: Left alt key.
Tilt right: Right alt key.
TABLE INFORMATION
-----------------
TABLE 1 (PAST / DISK 1)
~~~~~~~~~~~~~~~~~~~~~~~
ITEM EASY MEDIUM HARD
---------------------------------------------------------------------------
Torches 3 5 5
---------------------------------------------------------------------------
Dino-mouth contact 3 4 5
---------------------------------------------------------------------------
Inside dino "P" 3 4 5
---------------------------------------------------------------------------
Side exit Closed Open after Open after
2 minutes 30 seconds
---------------------------------------------------------------------------
Skull tricks E of time 2 4 8
---------------------------------------------------------------------------
Waterfall tricks T 4 6 10
---------------------------------------------------------------------------
Waterfall rides L 4 6 8
---------------------------------------------------------------------------
Ramps I 20 30 50
---------------------------------------------------------------------------
Ramps bonus ball 40 60 80
---------------------------------------------------------------------------
Tunnels M 8 12 20
---------------------------------------------------------------------------
Time pieces Bound stone Bound stones Bound stones
stay lit on stay lit on go out on
losing ball losing ball losing ball
---------------------------------------------------------------------------
Targets Do not reset Do not reset Reset on
losing ball
---------------------------------------------------------------------------
Footprint bonus 3 visits 4 visits 5 visits
---------------------------------------------------------------------------
TABLE 2 (PRESENT / DISK 2)
~~~~~~~~~~~~~~~~~~~~~~~~~~
ITEM EASY MEDIUM HARD
---------------------------------------------------------------------------
Score multiplier lights No resets Resets Resets
---------------------------------------------------------------------------
Car park/ Access pitch Access pitch Access pitch
football pitch once for bonus twice for bonus four times
for bonus
---------------------------------------------------------------------------
Effigy bonus loop light Active 30 Active 20 Active 10
seconds each seconds each for seconds
light light
---------------------------------------------------------------------------
Score multiplier No reset on No reset on Reduces value by
lost ball lost ball 1 on losing ball
---------------------------------------------------------------------------
Camcorder/Smiley 60 seconds 60 seconds 30 seconds
ball value
---------------------------------------------------------------------------
Side exits - Open Open
---------------------------------------------------------------------------
Satellite dish 25 revolutions 50 revolutions 75 revolutions
bonus ball
---------------------------------------------------------------------------
Unavailable tele- 3 5 7
phone numbers
---------------------------------------------------------------------------
TABLE 3 (FUTURE / DISK 3)
~~~~~~~~~~~~~~~~~~~~~~~~~
ITEM EASY MEDIUM HARD
---------------------------------------------------------------------------
Clone ball targets No reset Full reset Full reset
---------------------------------------------------------------------------
Tubes needed for eye 4 8 12
light
---------------------------------------------------------------------------
Eye gates targets No reset Reset lights Reset lights
---------------------------------------------------------------------------
Air cleaners 4000 3000 2000
charge rate
---------------------------------------------------------------------------
Good air quality Slow 10 mins Medium 8 mins Fast 5 mins
ball dirt speed
---------------------------------------------------------------------------
Cleaner bonus ball Holes don't Holes don't Reset holes
reset reset
---------------------------------------------------------------------------
Cleaner bonus counter No change Drops by 25% Drops by 50%
---------------------------------------------------------------------------
Eyeball timer 40 seconds 20 Seconds Eyeball timer
---------------------------------------------------------------------------
Tubes extra ball 15 tubes 25 tubes 40 tubes
---------------------------------------------------------------------------
Ball weight: 60 70 80
30 = Normal
---------------------------------------------------------------------------
HELLFiRE - they let Hoodlum do the TALKING... :)